![]() Tetsuya Nomura: “We’ve never done a spinoff because the wait between the mainline entries are long in fact, it’s more accurate to say I wanted to make the spinoffs first before getting started on the next numbered title. Is Square Enix considering doing more spinoffs for Kingdom Hearts to ease the long waits between mainline entries? As you play through the World Tour to the end, you’ll discover that this is also Kairi’s story, who is depicted on the game’s packaging. It’s also designed to help you encounter the wonderful songs and understand the story from the series titles you may have not played yet. For those who have played the past series titles, these stages will bring back memories of your days adventuring with Sora and friends. The worlds are arranged in series order so that they can be experienced again chronologically alongside the stories and music from the KH series. In this game’s main World Tour mode, players will select each world and song as they complete missions, they will gather stars that will open new doors. This game’s story progresses in a way where it follows the story from the first installment in the Kingdom Hearts series up to the most recent title, Kingdom Hearts III, and goes slightly beyond that. Suzui and Hazama: Players can get the full experience of the story that unfolds in Melody of Memory from offline and single player modes. Her past was still shrouded in mystery, too, so I felt Kairi was the best choice to be the star of this new type of Kingdom Hearts, as she will be narrating while we revisit the past.Ĭan you tell us a bit about any story elements of Melody of Memory? How will the game feel for a completely solo offline player? That’s when the puzzle piece in my mind fit perfectly – to choose Kairi for this role. Meanwhile, due to the nature of this game, I realized there needed to be a character who can act as a storyteller. Having been involved with the development of both Kingdom Hearts and Theatrhythm, I wanted to explore creating gameplay that merged these two, and so I thought about what a Kingdom Hearts game, with its roots being in Theatrhythm, would look like.Ī Kingdom Hearts series title would obviously not be a Kingdom Hearts title without world building and story, but at the time of development, I was already in the process of thinking about the next phase in the Kingdom Hearts series, and it would’ve been difficult to incorporate new story elements from a timing perspective plus the characters that could be mobilized after the finale in Kingdom Hearts III were very limited. With Theatrhythm having a few titles under its belt, though, I felt it already established its final form in its own right, and it might’ve been difficult to bring about a major change to the game. Nomura: At first, development started off for a new Theatrhythm title, and not really a Kingdom Hearts series title. ![]() ![]() What led to that decision? I know fans wanted to see more of her in Kingdom Hearts III before the DLC arrived. I see that Kairi is going to be a big focus here in Melody of Memory. Kingdom Hearts is a rare case, both worldwide and historically, and I believe this has only been made possible because of the partnership between Disney and Square Enix. Kingdom Hearts is designed/produced to ensure that it can be enjoyed by a wide range of audiences and it does not limit Disney content as something for just children or families. Perhaps the “secret sauce” is this commitment to consistency that now spans over 20 long years. Of course, the latest title Melody of Memory is also a part of this. Hazama: A single director leads the production for all titles related to Kingdom Hearts, and because of this, we’re able to ensure consistency across all stories in the series. Recently, I sat down with Ichiro Hazama (producer), Tetsuya Nomura (director) and Masanobu Suzui (co-director) to have a quick chat about the upcoming project.ĭestructoid: With the Kingdom Hearts series now at 14 entries thanks to Melody of Memory, what would you say the secret sauce of the series is? How is it that Square Enix is able to keep Disney interested in continuously investing in this franchise with the license? But when Kingdom Hearts: Melody of Memory came along, it spoke to me in a way that few other rhythm offerings have from the publisher. I even have a Japanese 3DS that I primarily use to play Theatrhythm Dragon Quest. I’m fairly predictable when it comes to Square Enix rhythm games: I see one, I play it. Also, we talk about the secret sauce of the series
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